Tuesday, July 22, 2008

Phase 2: Introduction

July 23rd, 2008 | Category: phase 2

Phase 2: How to know what to use and how it’s originated?
Phase Two is divided into two assignments. The first assignment is a tutor –supported group design research projects for a specific context. Each group will investigate practical, theoretical, empirical, historical and forma design issues and present the outcomes both visually and verbally as well as to consolidate the group’s research process in a working essay.
The second assignment will require each student to visualize a chosen hypothesis.

Using theory is not about creating the best punch; it’s about understanding how all the ingredients make the best design. In this phase the student will learn and LIVE theory through exploration and design adaptation of theories. Theories discussed are used widely in the current design field. These include Ludology Theory, Interaction Design Theory, Virtual (Network) Theory, Phenomenology, and Theory of Things to name a few.

Each theory lecture will be supported by MOR (Methods of Research), an overview of methods of research that support theory-based design:
How to write abstract and a working paper
Field Research
Semiotic Analysis
Projective Techniques
De-Mystification of Writing
Repertoire Analysis (analysis of design-forms)

Comments are off for this post

Phase 2: Why design needs threory and why theory needs design

In the kick-off lecture of P2 we discussed the construct of the next phase, we saw one example on theory through design. The guestlectures were given by Timothy Greig of the library and Luke Feast on design writing.

You can find:

the sheets of lecture 3 here

the sheets of library lecture here

If you click on the ‘i’, or return to the set itself, then you read the transcript of the talk underneath.

the sheets of design writing lecture here

Also some examples of theory and design within 10 days

The next phase includes each week a new theory and it’s design application:

picture-15.png

No comments: